

- #Cmake install executable how to#
- #Cmake install executable code#
- #Cmake install executable download#
- #Cmake install executable mac#
- #Cmake install executable windows#
debug and releaseĬMake knows several build types, which usually influence default compiler and linker parameters (such as debugging information being created) or alternative code paths.īy default, CMake is able to handle the following build types: Or CMake can also abstract your platforms shell's basic commands from above's example: > cmake -E make_directory build To keep your source code clean from any build artifacts you should do "out-of-source" builds. command is an abstraction for the necessary build/make call.Ĭommand Line (Out-of-Source, recommended) directory and generates the build environment in the current working directory. does the compiler detection, evaluates the CMakeLists.txt in the given. Main.cpp ( C++ Hello World Example) #include Ĭmake. Given a C++ source file main.cpp defining a main() function, an accompanying CMakeLists.txt file (with the following content) will instruct CMake to generate the appropriate build instructions for the current system and default C++ compiler. You should see something similar to the following cmake version 3.5.1ĬMake suite maintained and supported by Kitware (/cmake). Once you have installed CMake you can check easily by doing the following cmake -version

Will install CMake, while in case you use the Homebrew package manger you will type brew install cmake For example, in case of MacPorts, typing the following sudo port install cmake
#Cmake install executable mac#
On Mac OSX, if you use one of the package managers available to install your software, the most notable being MacPorts ( MacPorts) and Homebrew ( Homebrew), you could also install CMake via one of them. On FreeBSD you can install the command-line and the Qt-based graphical application with: pkg install cmake On Ubuntu 16.04 you can install the command-line and graphical application with: sudo apt-get install cmake On Linux, you can also install the packages from the distribution's package manager.
#Cmake install executable windows#
On Windows double click the binary to install.
#Cmake install executable download#
Head over to CMake download page and get a binary for your operating system, e.g. "Hello World" with multiple source filesįirst we can specify the directories of header files by include_directories(), then we need to specify the corresponding source files of the target executable by add_executable(), and be sure there's exactly one main() function in the source files.įollowing is a simple example, all the files are assumed placed in the directory PROJECT_SOURCE_DIR. Include_directories($)Īnd following the same steps, we'll get the same result. We modify CMakeLists.txt to cmake_minimum_required(VERSION 2.4) Instead of building from multiple source files, we can first deploy foo.cpp as a library by using add_library() and afterwards linking it with the main program with target_link_libraries(). Say we have the same set of source/header files as in the example.
#Cmake install executable how to#
This example shows how to deploy the "Hello World" program as a library and how to link it with other targets.

Each only handles as much of the build as is present in the current directory.įor official resources on CMake, see CMake's Documentation and Tutorial. The final CMakeLists files can be very clear and straightforward, because each is so limited in scope.

It also defines which subdirectories CMake should handle as well. Each directory's CMakeLists file defines what the buildsystem should do in that specific directory. On Linux, CMake generates Makefiles on Windows, it can generate Visual Studio projects, and so on.īuild behavior is defined in CMakeLists.txt files - one in every directory of the source code. It accomplishes this by pairing with different platform-specific buildsystems CMake is an intermediate step, that generates build input for different specific platforms. CMake is a tool for defining and managing code builds, primarily for C++.ĬMake is a cross-platform tool the idea is to have a single definition of how the project is built - which translates into specific build definitions for any supported platform.
